
A Swift-based multiplayer game server framework that adopts the design philosophy of Single StateTree + Sync Rules + Land DSL. StateTree combines state management concepts from frontend frameworks with backend data filtering for reactive synchronization to clients.
swift, land dsl, state tree, game server, multiplayer, websocket, state management, sync rules
swift, land dsl, state tree, game server, multiplayer, websocket, state management, sync rules
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