
This document summarizes the insights from the evaluation and impact assessment across the different case studies in the GREAT project. It builds on the evaluation framework defined in Deliverable D5.1 and presents the findings along five impact dimensions: participants, scientific, economic, and societal. We clearly find impact traces across all four dimensions. Across the GREAT case studies there is strong evidence that game-based interventions can enhance climate awareness, support deliberative discussion, and generate valuable insights into public attitudes, emotions, and behaviours related to climate change.
Impact assessment, Evaluation
Impact assessment, Evaluation
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
