
This report surveys extended reality (XR) activity in the UK between 2006 and 2024, funded by bodies such as national arts councils, local councils, charities, and commercial entities (rather than UK Research and Innovation). We survey the landscape of XR activity from the perspectives of the technologies being used, the use cases for those technologies, and the organisations supporting this work. This report is a companion piece to the report ‘UK Innovation in Immersive XR Technologies for screen, performance and digital entertainment: UKRI funding trends and insights (2006–2024)’ published by the CoSTAR Foresight Lab in May 2025. That previous report provided an overview of UK Research and Innovation (UKRI) investment into XR technologies for screen, performance and digital entertainment at the close of 2024. Our new analysis allows a comparison of the work funded by UKRI with that funded by other bodies as well as commercial ventures. Together, these reports provide a baseline from which to track key trends in XR activity before the formation of the CoSTAR Network.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
