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Other literature type . 2026
License: CC BY
Data sources: ZENODO
ZENODO
Other literature type . 2026
License: CC BY
Data sources: Datacite
ZENODO
Other literature type . 2026
License: CC BY
Data sources: Datacite
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Innovation, Imitation, and the Persistence of Vintage Video Games: An Archaeological, Economic, and Legal Analysis of Interactive Media

Innovazione, Imitazione e la Persistenza del Videogioco Vintage: Un'Analisi Archeologica, Economica e Legale dei Media Interattivi
Authors: Paduano, Ivan;

Innovation, Imitation, and the Persistence of Vintage Video Games: An Archaeological, Economic, and Legal Analysis of Interactive Media

Abstract

L'industria dei videogiochi, comunemente percepita attraverso la lente del determinismo tecnologico come un vettore di progresso lineare e inarrestabile verso il fotorealismo, nasconde in realtà una complessa dialettica ciclica governata da forze opposte: la spinta verso l'innovazione radicale e la convenienza economica dell'imitazione strategica. Mentre il marketing delle grandi corporazioni spinge verso la potenza di calcolo bruta e la fedeltà grafica, un esame approfondito delle dinamiche di mercato, culturali e ingegneristiche rivela una persistente e paradossale dipendenza dal passato. Questa relazione non è meramente nostalgica o estetica, ma strutturale: le limitazioni tecniche delle piattaforme "vintage”, come il Commodore 64, il Nintendo Entertainment System (NES) o l'Atari 2600 ,hanno generato grammatiche di design e soluzioni ingegneristiche che continuano a informare, limitare e definire la produzione contemporanea.

The video game industry, commonly perceived through the lens of technological determinism as a vector of linear and unstoppable progress towards photorealism, actually hides a complex cyclical dialectic governed by opposing forces: the drive towards radical innovation and the economic convenience of strategic imitation. As corporate marketing pushes towards brute computing power and graphical fidelity, a close examination of market, cultural, and engineering dynamics reveals a persistent and paradoxical reliance on the past. This relationship is not merely nostalgic or aesthetic, but structural: the technical limitations of "vintage" platforms, such as the Commodore 64, the Nintendo Entertainment System (NES) or the Atari 2600, have generated design grammars and engineering solutions that continue to inform, limit and define contemporary production.

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
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