
Anonymized raw survey dataset (N = 435) for a study on metaverse music platform users in China. Includes demographics/usage background and 5-point Likert items for ER, AN, SP, SE, AC, NA, MS, FE, EVP, TA, and CP (item codes ER1–ER3 etc.). No direct identifiers are included.
technology acceptance, Metaverse music, social experience, creative participation, emotional value perception, flow experience
technology acceptance, Metaverse music, social experience, creative participation, emotional value perception, flow experience
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
