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ZENODO
Doctoral thesis . 2024
License: CC BY
Data sources: ZENODO
ZENODO
Thesis . 2024
License: CC BY
Data sources: Datacite
ZENODO
Thesis . 2024
License: CC BY
Data sources: Datacite
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A Grounded Theory of Developer Communication in Extreme Programming Practices

Authors: Viray, Ben Hur C.;

A Grounded Theory of Developer Communication in Extreme Programming Practices

Abstract

There is evidence that Extreme Programming (XP) software development practices are still actively used by Information Technology (IT) projects under the Agile methodology, one of the famous software development life cycle (SDLC) models. However, more information about the communication between programmers or developers for these XP practices is needed. Thus, this study, employing a constructivist grounded theory (CGT) design which emphasizes the construction of knowledge through the interpretation of data, was conducted to explore developer communication for significant XP practices. For the initial data, the researcher was fortunate to have the participation of eleven out of fifteen IT professionals, each with at least a decade of work experience. Their expertise was invaluable in shaping the direction of the research. Three out of four identified developers also participated in a follow-up questionnaire. Subsequently, semi-structured key informant interviews were conducted, focusing on their top three practices: Planning Game, Test-Driven Development (TDD), and Small Releases, which were selected based on their perceived importance in IT projects. During the interviews, it became evident that the developers play multiple roles, each significantly influencing communication. These fourteen identified roles highlight their work’s diverse and complex nature: Assessor, Collaborator, Coordinator, Designer, Developer, Documenter, Interpreter, Learner, Mentor, Negotiator, Presenter, Researcher, Tester, and Translator. The developers interacted with seven teams categorized into four groups based on their modes of communication: Direct Managers and Change management under Linear-Interactional, Business Team under Interactional, External Developers, Functional Resources, and Technical Team under Interactional-Transactional, and Transactional-Interactional for Internal Developers. With all the combined practices, roles, and interactions, this study has proposed an XP Developer Communication (XPDC) model. This framework can serve as a guide for understanding and improving developer communication in XP projects. For instance, it can help identify the key roles and their communication needs or guide the selection of appropriate communication modes for different teams. Although not all XP practices are covered, the components are enough to cover all the essential developer communication practices in XP.

Keywords

Agile methodology, Extreme programming, Software development life cycle, Developer communication

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
Green