
[Reader Advisory] This document is currently available in Chinese only. An official English translation has not been scheduled; non-Chinese readers are advised to utilize machine translation for reading purposes. [License & IP Statement] The licensing terms of this document equally apply to any non-commercial use of reader-produced translations. 本文件之授權條款同樣適用於讀者自行翻譯後之非商業性使用。 Digital Prospecting: Semantic Engineering and Methodological Framework for Generative AI This document presents “Digital Prospecting,” a methodological framework for generative-AI-based semantic research grounded in human–AI collaboration. The framework conceptualizes generative AI as a phenomenal field whose outputs may be systematically mined through five semantic strategies—anomalous, complementary, contrastive, echoic, and aggregative operations. The approach highlights three principles: Generative AI functions not merely as a tool but as a semantic stratum available for exploration. Researchers can leverage model biases, associative structures, and automatic generation to extract reorganizable semantic patterns. The mining process is a form of semantic engineering, producing verifiable structures through iteration, comparison, and aggregation. A case study based on AI-generated pseudo-characters demonstrates how anomalous mining reveals emergent morphological logic and cultural material. The proposed workflow applies to art, design, linguistics, and computational cultural studies, offering a systematic method for creators and researchers exploring AI’s generative space. 《數位挖礦:生成式語義研究法的語義工程與方法論架構》 本文件提出「數位挖礦」框架,一套以人機協作為核心的生成式語義研究方法論。該框架將生成式 AI 視為可觀測的「現象場」,並透過五項語義操作策略——異常、補集、對照、回聲、聚合——從統計模型的輸出中提取可重組的知識與創意模式。 方法論強調: 生成式 AI 不僅是工具,更是一種可供探勘的語義地層; 研究者可利用 AI 的偏誤、關聯網絡與自動生成能力,建立可驗證的語義結構; 挖礦行為本質上是一種「語義工程」,透過重複、對照與聚合實踐形成邏輯框架。 本方法論以〈AI 假字〉生成實作為案例,說明異常策略如何從模型誤差中發掘新的語形邏輯與文化材料。所提出的流程適用於藝術、設計、語言與計算文化研究等領域,旨在提供創作者與研究者探索生成空間的系統化工具。 作者背景 | Author Background 作者原職為台灣家具維修匠師與玩具設計師,無工程/研究訓練。2025年5月生成式AI成熟後,7個月內產出2篇DOI論文+20專案,方法源自工藝實作中的AI行為觀察。 Taiwan furniture craftsman & toy designer. No engineering/research training. May-Dec 2025: 2 DOIs + 20 proprietary cases. Methodology from hands-on AI observation in craft workflows.
Knowledge Extraction, Art Theory, Digital Prospecting, Creative AI, Generative AI, Methodology, Semantic Engineering, Creative Methodology, Computational Culture, Human–AI Collaboration
Knowledge Extraction, Art Theory, Digital Prospecting, Creative AI, Generative AI, Methodology, Semantic Engineering, Creative Methodology, Computational Culture, Human–AI Collaboration
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