
While generative motion models can synthesize human movement from text, they consistently underperform in production environments due to physics failures (the "Gelatin Problem"). This paper introduces Kinetiq Engine, a browser-native hybrid synthesis system. We deviate from standard approaches by training on Ecological Interaction Data derived from persistent virtual worlds and employing a WebAssembly refinement pipeline that enforces skeletal physics constraints client-side. Kinetiq demonstrates that high-fidelity motion refinement can run at 60 FPS in a standard web browser without asset leakage.
TextMotion, WebAssembly, Motion Synthesis, Ecological Data, MDM, Thirdrez Labs, AIMotion, LoRA, Physics-Based Animation, Generative Motion
TextMotion, WebAssembly, Motion Synthesis, Ecological Data, MDM, Thirdrez Labs, AIMotion, LoRA, Physics-Based Animation, Generative Motion
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