
This article analyzes effective ways to develop students' ingenuity and creative activity through Steam projects (science, technology, engineering, art, mathematics) in primary education. The article examines the theoretical foundations of the Steam approach, its role in enhancing students' ability to think independently and solve problems, as well as the experience of building creative potential through practical projects.
primary education, STEAM education, inventiveness, creativity, project-based learning, innovative pedagogy
primary education, STEAM education, inventiveness, creativity, project-based learning, innovative pedagogy
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