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ZENODO
Dataset . 2025
License: CC BY
Data sources: ZENODO
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
ZENODO
Dataset . 2025
License: CC BY
Data sources: ZENODO
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
ZENODO
Dataset . 2025
License: CC BY
Data sources: ZENODO
ZENODO
Dataset . 2025
License: CC BY
Data sources: Datacite
ZENODO
Dataset . 2025
License: CC BY
Data sources: Datacite
ZENODO
Dataset . 2025
License: CC BY
Data sources: Datacite
ZENODO
Dataset . 2025
License: CC BY
Data sources: Datacite
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D4.1: Findings on game quality assessment - Dataset

Authors: Le Bois du Cazier; War Childhood Museum;

D4.1: Findings on game quality assessment - Dataset

Abstract

D4.1 Findings on game quality assessment is an analysis of results from a series of subjective test studies ascertaining multi-dimensional quality criteria for games as both educational and entertainment tools. The deliverable reflects three rounds of user-based evaluations designed to assess the perceived quality, user experience, and user satisfaction of the games studied within the project. The evaluations followed an iterative process, beginning with a small-scale methodological pilot using a third-party game, progressing to alpha-version trials of Those from Below, Gulag Diaries, and We Grew Up in War, and culminating in a large-scale assessment of the beta version of one of the games, Those from Below. The work applied and refined the multi-dimensional quality assessment framework developed in T1.2, combining quantitative tools (the Game Experience Questionnaire [GEQ] and the Game User Experience Satisfaction Scale [GUESS]) with structured observation, semi-structured interviews, and custom perceived empathy and learning measures. The goal of these efforts was to ensure the final study assessed Those from Below not only for general satisfaction but for its capacity to engage players, provoke reflection, and support empathy and informal learning. The datasets reflect the results of these activities and informed the study, which demonstrates the role of evidence-based testing in informing and improving serious games in the cultural heritage domain and offers a transferable methodology for assessing the quality and impact of serious games. -- Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the Research Executive Agency. Neither the European Union nor the granting authority can be held responsible for them.

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average