
The proposed work presents a new approach to craft education that combines semantic knowledge graphs (KGs) with real-time 3D interactivesimulations using the Finite Element Method (FEM). Crafting processes are modelled as KGs, outlining each procedural step, possible errors, and theirconsequences. Learners practise tasks in a virtual environment where their actions are checked against the KG, enabling real-time feedback and correction.After each task, the workpiece is rendered with physically based visualisation to show realistic outcomes. This method enhances learning by providingpredictive guidance, error correction, and high-quality visual feedback.
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