
This article explores the role of multimedia and audiovisual methods in foreign language education. It argues that integrating sound, image, and context increases learner motivation and communicative competence compared to textbook-only approaches. Three ecosystems are examined: online platforms such as Duolingo, Babbel, and Memrise using microlearning and gamification YouTube pedagogy with captions, transcripts, and guided viewing tasks and Virtual Reality (VR) scenarios that reduce anxiety and enhance fluency. The paper suggests classroom integration through sequencing, learner production, and rubric-based feedback, while also addressing challenges like VR access, caption reliance, and ensuring inclusivity through digital hygiene and accessibility.
multimedia in foreign language teaching, audiovisual methods, communicative competence, YouTube pedagogy, VR for language learning, microlearning, gamification.
multimedia in foreign language teaching, audiovisual methods, communicative competence, YouTube pedagogy, VR for language learning, microlearning, gamification.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
