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Other literature type . 2025
License: CC BY
Data sources: ZENODO
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Project deliverable . 2025
License: CC BY
Data sources: Datacite
ZENODO
Project deliverable . 2025
License: CC BY
Data sources: Datacite
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GREAT Toolkit: How to utilise games to promote a positive impact on social engagement and create new forms of dialogue between citizens and policy stakeholders.

Authors: Ower, Jude;

GREAT Toolkit: How to utilise games to promote a positive impact on social engagement and create new forms of dialogue between citizens and policy stakeholders.

Abstract

The GREAT Toolkit and methodology can be used for a range of stakeholders who wish to leverage games technology to engage stakeholders and the wider public climate change actions including climate policy change. From small scale facilitated game play to large scale mass rollouts, the GREAT project has created the next level thinking, process and tools on how games can tackle global societal issues.

Keywords

Dilemma Based Learning, GREAT Project, Games studios, Policymakers, Serious Games, Corporates, Mixed methods research, DiBL, PlanetPlay, Game based learning

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
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