
The GREAT Toolkit and methodology can be used for a range of stakeholders who wish to leverage games technology to engage stakeholders and the wider public climate change actions including climate policy change. From small scale facilitated game play to large scale mass rollouts, the GREAT project has created the next level thinking, process and tools on how games can tackle global societal issues.
Dilemma Based Learning, GREAT Project, Games studios, Policymakers, Serious Games, Corporates, Mixed methods research, DiBL, PlanetPlay, Game based learning
Dilemma Based Learning, GREAT Project, Games studios, Policymakers, Serious Games, Corporates, Mixed methods research, DiBL, PlanetPlay, Game based learning
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
