
This study explores the impact of gamification on the reading comprehension skills of 5th–7th grade ESL students. Using a quasi-experimental design, the research compares an experimental group, which engaged in gamified reading activities, with a control group that followed traditional methods. The results show that the experimental group demonstrated a 25% improvement in comprehension scores, while the control group improved by only 10%, proving the effectiveness of gamification.
Gamification, ESL, reading comprehension, student engagement, Flow Theory, Self-Determination Theory, language learning, motivation, game-based learning.
Gamification, ESL, reading comprehension, student engagement, Flow Theory, Self-Determination Theory, language learning, motivation, game-based learning.
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