
We analyze the question how phenomenal consciousness (if any) might be identified in artificial systems with specific reference to the gaming problem (i.e., the fact that the artificial system is trained with human-generated data, so that possible behavioral and/or functional evidence of consciousness is not reliable). Our goal is to review selected illustrative approaches for advancing in this direction. We highlight strengths and shortcomings of each approach, finally proposing a combination of different strategies as a promising task to pursue
Consciousness/ethics, Consciousness, Artificial Intelligence, Artificial Intelligence/ethics, Robotics/ethics, FOS: Clinical medicine, Computational neuroscience, Cognitive Neuroscience, Neurosciences, Robotics, Neurosciences/ethics
Consciousness/ethics, Consciousness, Artificial Intelligence, Artificial Intelligence/ethics, Robotics/ethics, FOS: Clinical medicine, Computational neuroscience, Cognitive Neuroscience, Neurosciences, Robotics, Neurosciences/ethics
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