
This report summarises the outcomes of the GAMEHEARTS Design Thinking Marathons (GH DTthons), which explored new pathways for effective cooperation between the European Video Game Industry Ecosystem (EVGIE) and the other Cultural and Creative Industries (CCIs). In particular, it presents key findings and twelve idea cases illustrating actionable cooperation models, as well as strategic recommendations for policymakers and practitioners. Methodologically, the DTthons represent an innovative, participatory research format that combines scientific inquiry with practical co-creation. The study involved 72 practitioners from across Europe, including game developers, cultural organisations, creative industries, academia, and policymakers. It demonstrates that, with appropriate facilitation and systemic support, cross-industry cooperation can become a powerful driver of European competitiveness, cultural vitality, and social cohesion.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
