
This paper presents a card-based educational game designed to teach students and the general public how to conceptualize and design biorefineries using low cost or waste-based feedstocks. The game blends core principles of bioprocess engineering with strategic gameplay, enabling players to link processing units, transform materials, and score based on the value of outputs
Circular economy, popular science, Waste valorization, Gamification, Biorefinery
Circular economy, popular science, Waste valorization, Gamification, Biorefinery
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