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Doctoral thesis . 2025
License: CC BY
Data sources: ZENODO
ZENODO
Thesis . 2025
License: CC BY
Data sources: Datacite
ZENODO
Thesis . 2025
License: CC BY
Data sources: Datacite
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Gamificación y Humanidades Digitales en la Enseñanza del Arte: Estrategias Interactivas

Authors: Serrano Díaz, Vanesa Guadalupe;

Gamificación y Humanidades Digitales en la Enseñanza del Arte: Estrategias Interactivas

Abstract

Este paper presenta los resultados de Eduarte, un proyecto de intervención educativa centrado en la integración de las humanidades digitales y la gamificación como estrategias para fortalecer la enseñanza del arte en contextos escolares marginados. El estudio se llevó a cabo en una comunidad rural del estado de Aguascalientes, México, con estudiantes de quinto grado de primaria y docentes de la localidad. El objetivo fue diseñar, implementar y evaluar una plataforma digital interactiva que facilitara el acceso a contenidos artísticos, promoviera el desarrollo creativo y emocional del alumnado, y respondiera a las limitaciones tecnológicas del entorno. Se empleó una metodología mixta que combinó entrevistas, encuestas y observación directa en distintas fases del proyecto, permitiendo un análisis integral del impacto pedagógico y social de la intervención. Los resultados evidencian un incremento significativo en la motivación, participación activa y expresión emocional de los estudiantes, así como un mayor involucramiento de los docentes en el uso de tecnologías educativas. A pesar de los retos asociados a la conectividad y la formación docente, los hallazgos sugieren que Eduarte constituye un modelo viable, replicable y sostenible para integrar arte y tecnología en comunidades vulnerables, contribuyendo a la equidad educativa y al fortalecimiento del tejido escolar desde una perspectiva inclusiva

Maestría en Humanidades Digitales

Country
Mexico
Keywords

Aprendizaje creativo, Educación artística, Comunidades marginadas, HUMANIDADES Y CIENCIAS DE LA CONDUCTA::PEDAGOGÍA::TEORÍA Y MÉTODOS EDUCATIVOS::MÉTODOS PEDAGÓGICOS, Inclusión educativa, Emotional Adjustment, Humanidades Digitales, Gamification, Social Inclusion, Education, Gamificación, Desarrollo socioemocional, Educational Technology/education, Art Therapy/education, Educational Personnel/education, Digital humanities

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    popularity
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    influence
    This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
Green