
This paper presents a system for the spatialization of sound objects in the Dolby Atmos format, implemented through the integration of an infrared sensor with a chain of three software tools. The setup enables translating hand gestures into spatialization data within the constraints of the Atmos format. The design and parameter mapping are described, along with its usability, strengths, and limitations, as assessed through a preliminary evaluation conducted by the author. Beyond the technical aspects, this article reflects on the author's experience using the system as a mixing engineer and connects these insights to the conceptual framework of related works. This perspective offers a critical reflection on spatialization as a performative practice within studio workflows, highlighting how such devices may be integrated into the multimodal studio environment to introduce new means of interaction in sound spatialization.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
