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ZENODO
Journal . 2025
License: CC BY
Data sources: ZENODO
ZENODO
Journal . 2025
License: CC BY
Data sources: Datacite
ZENODO
Journal . 2025
License: CC BY
Data sources: Datacite
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Entornos virtuales para el aprendizaje: una revisión sistemática

Authors: Galecio Mora, Doris Elizabeth; Carazas Durand, Cecilia Raquel; Flores Cueva, Marilia Ysabel;

Entornos virtuales para el aprendizaje: una revisión sistemática

Abstract

Resumen El objetivo del presente estudio fue analizar las implicancias de los entornos virtuales para el aprendizaje. Se empleó una metodología de revisión sistemática, recopilando artículos relacionados con los entornos virtuales en el ámbito educativo. Se utilizó el método PRISMA, siguiendo criterios adecuados para este tipo de estudios. La búsqueda incluyó palabras clave en inglés como: "virtual environments" AND "learning". Los criterios de inclusión consideraron artículos publicados entre 2020 y 2025, en acceso abierto, en inglés o español, disponibles en bases de datos como Scopus y Scielo, utilizando operadores booleanos AND. Como criterio de exclusión, se descartaron artículos publicados antes del año 2020. En los resultados, se identificaron inicialmente 414 artículos en Scopus y 192 en Scielo. Tras aplicar los criterios de selección, se eligieron 10 artículos de Scopus y 11 de Scielo, obteniendo un total de 21 artículos analizados. El estudio concluye que los entornos virtuales se han consolidado como herramientas clave en la transformación educativa, favoreciendo el desarrollo del pensamiento creativo al ofrecer espacios digitales interactivos. Estos entornos impulsan modelos educativos híbridos que combinan clases presenciales y virtuales, permitiendo una mayor flexibilidad. Tecnologías emergentes como el metaverso, la realidad virtual y la realidad aumentada se perfilan como recursos con gran potencial para revolucionar los entornos educativos. Además, los entornos virtuales han demostrado ser útiles para promover la convivencia escolar, al permitir la evaluación de situaciones de violencia y la formación para la no violencia en contextos digitales. Finalmente, la gamificación y las plataformas virtuales emergen como estrategias efectivas para aumentar la motivación y el rendimiento académico del estudiantado.

Abstract The objective of this study was to analyze the implications of virtual environments for learning. A systematic review methodology was used, compiling articles related to virtual environments in the educational field. The PRISMA method was used, following criteria suitable for this type of study. The search included keywords such as: "virtual environments" AND "learning". The inclusion criteria considered articles published between 2020 and 2025, in open access, in English or Spanish, available in databases such as Scopus and Scielo, using Boolean AND operators. As exclusion criteria, articles published before 2020 were discarded. In the results, 414 articles were initially identified in Scopus and 192 in Scielo. After applying the selection criteria, 10 articles from Scopus and 11 from Scielo were chosen, obtaining a total of 21 articles analyzed. The study concludes that virtual environments have established themselves as key tools in educational transformation, favoring the development of creative thinking by offering interactive digital spaces. These environments promote hybrid educational models that combine face-to-face and virtual classes, allowing greater flexibility. Emerging technologies such as the metaverse, virtual reality and augmented reality are emerging as resources with great potential to revolutionise educational environments. In addition, virtual environments have proven to be useful in promoting school coexistence, by allowing the evaluation of situations of violence and training for non-violence in digital contexts. Finally, gamification and virtual platforms emerge as effective strategies to increase students' motivation and academic performance.

Keywords

learning, estrategias, virtual environments, strategies, entornos virtuales, aprendizaje, entornos virtuales, estrategias, aprendizaje.

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    influence
    This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
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    This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
Green