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</script>The scavenger hunt is designed to make learning about research data management (RDM) fun by utilizing the concepts of gamification. Participants will tackle 11 engaging questions, with the first letters of each question forming a RDM-related "keyword", see the ReadMe.md. Each question is linked to QR codes hidden around the venue, which direct participants to useful online resources. This interactive game encourages teamwork and creative thinking while helping everyone understand important research data management practices and discover valuable online materials. The scavenger hunt was conducted and presented at the "Fellowship of the Data - International RDM Community Meeting 2025" conference in Jena.
Research Data Management, Gamification
Research Data Management, Gamification
| citations This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
