
Ushbu tezisda "CODERS WAR" o‘quv platformasining algoritmlar va dasturlash bilimlarini o‘zlashtirishda gamifikatsion yondashuvdan foydalanish mexanizmlari tahlil qilinadi. Gamifikatsiya elementlarining o‘quvchilarda bilimlarni chuqur va samarali egallashga, shuningdek, motivatsiyani oshirishga bo‘lgan ijobiy ta’siri ko‘rib chiqiladi.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
