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ZENODO
Dataset . 2025
License: CC BY
Data sources: ZENODO
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
ZENODO
Dataset . 2025
License: CC BY
Data sources: ZENODO
ZENODO
Dataset . 2025
License: CC BY
Data sources: Datacite
ZENODO
Dataset . 2025
License: CC BY
Data sources: Datacite
ZENODO
Dataset . 2025
License: CC BY
Data sources: Datacite
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Development and Evaluation of the Game LEAGUE OF QUALITY: ISO/IEC 25000 in an Educational Context

Authors: Toffano Seidel Masson, Eloisa; Haddad, Antonio; Toffano S. Calazans, Angelica; Avila Paldes, Roberto; Canedo, Edna Dias;

Development and Evaluation of the Game LEAGUE OF QUALITY: ISO/IEC 25000 in an Educational Context

Abstract

This paper presents an experience report on the development and evaluation of the educational game LEAGUE OF QUALITY: ISO/IEC 25000, designed to teach software product quality concepts from ISO/IEC 25000 to students in Information Technology programs at Brazilian University. The goal is to introduce diversity into the course and enhance students' skills and knowledge. The game development followed four phases: pre-production, pilot testing, production, and finalization. As a result, we present the game and its rules, as well as students' and professors' perceptions of the advantages and disadvantages of using the game in the classroom. Our findings reveal that most students felt that the concepts covered in the game could be applied in their professional practice as software developers in the industry. Additionally, the game dynamics allowed them to understand software product quality concepts in a clear, accessible, and engaging way. Students also reported feeling motivated, describing the game as a great user experience that contributed to their learning. The learning gain was higher for students with little prior knowledge of the subject and lower for those who were already familiar with the concepts. Professors also observed increased motivation, greater student engagement, and improved learning outcomes.

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    This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
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    popularity
    This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
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    influence
    This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
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    impulse
    This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
    Average
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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average