
As an important development direction of the combination of education and metaverse, educational metaverse is gradually breaking the restrictions of time, geography and environment in the traditional teaching field. VR teaching, as an important way of expression in the educational metaverse, has a very important exploration and teaching application value. Based on the preliminary resource sorting, this study proposes the VR teaching design and activity organization based on the "Omission" software. Research shows that this innovative teaching method not only broadens the development space of lifelong education, but also brings new possibilities and directions for the development of education in the field of meta-universe.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
