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Gaming for Good: Harnessing the power of gaming to advance the sustainability agenda

Authors: Kieslinger, Barbara;

Gaming for Good: Harnessing the power of gaming to advance the sustainability agenda

Abstract

The gaming industry, with over 3 billion players globally and annual revenues surpassing $200 billion, stands as a cultural and economic juggernaut. With its unmatched reach, technological innovation, and highly engaged audience, the gaming sector offers unique opportunities to address pressing global challenges such as climate change. The Gaming for Good roundtable, hosted during the 2024 Sustainability Summit in New York City, brought together gaming executives, environmental advocates, and policy-makers to explore how gaming can play a pivotal role in driving climate action. This whitepaper presents the key insights from the roundtable, highlights opportunities, and outlines actionable recommendations for stakeholders across the gaming ecosystem to advance sustainability efforts.

Keywords

Climate Action, Sustainability, Video Games, Mobile Games, GREAT Project, Climate Change, Gaming for Good

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
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