
Serious games have been recently proposed as an effective way for training security professionals in cyber and physical security processes. Nevertheless, state of the art games tend to focus on simple security process and pay limited emphasis on ergonomic and ease of use. This paper introduces a novel serious game for training security professionals in predicting potential suspicious activities. The game incorporates background knowledge about terroristic attacks and incorporates intelligence modules based on machine learning. Most importantly, it is aims at being pleasant, ergonomic, and interesting to use, leveraging Virtual Reality (VR) interfaces.
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