Downloads provided by UsageCounts
Databases include pre-test and post-test data gathered in eConfidence pilot study. In eConfidence project two serious games were constructed (one aimed at bullying prevention - School of Empathy and other at safe use of internet - Go Online) and efficiency of games was evaluated. Supplementary file includes descriptions of variables and coding procedures.
social skills, assertiveness, eConfidence, bullying, Theory of planned behaviour, friendship, empathy, safe use of internet
social skills, assertiveness, eConfidence, bullying, Theory of planned behaviour, friendship, empathy, safe use of internet
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
| views | 5 | |
| downloads | 3 |

Views provided by UsageCounts
Downloads provided by UsageCounts