
Swansea University, Computer Science Department, Technical report CSR-5-95. This was uploaded 2024-11-16 to Zenodo in order to make it freely available. Abstract In this technical report, two different methods for calculating the distance between a point and a triangle in 3D space will be described. It will be shown that it is far more efficient to calculate the distance by using a rotation to make the problem 2D. Both methods are tested with relation to the production of 3D data from polygonal meshes (voxelisation).
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