
This paper explores a novel composition for an electronic drum (Roland's Taiko-1) that transforms a solo drummer into an orchestral presence, aligning with NIME's theme of "Tactility in a Hybrid World". It presents a unique method applied to Logic Pro X, bypassing complex learning curves associated with interactive music systems. The composition employs game audio and instrument design techniques to ensure each performance is unique and responsive. Key focus areas include enhancing the visceral, behavioral, and reflective stimuli levels between performer and audience. The paper presents narrative frameworks that guide interactive compositions as well as a method of manipulating Logic X's linear DAW behaviours to create real-time compostions with low learning curves and fast auditioning times. This paper is aimed at composers more at home with linear DAWS but want to venture into interactive compositions within the comfort of a familiar interface.
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