
This dataset accompanies the publication Georg Götz, Teodors Kerimovs, Sebastian J. Schlecht, and Ville Pulkki. Dynamic late reverberation rendering using the common-slope model. In Proceedings of the AES 6th International Conference on Audio for Games, Tokyo, Japan, April 2024. The dataset includes room acoustic simulations conducted with the hybrid simulation suite Treble, using a transition frequency of approximately 750 Hz between wave-based and GA simulation. We simulated the coupled room geometry depicted in the file room_geometry2.pdf. The orange × indicates the source position, and receivers were uniformly distributed on the xy-plane with 0.3 m resolution. Each room has a height of 3 m and exhibits a uniform absorption distribution. Room R2 is the most reverberant with an absorption coefficient similar to concrete (αR2 = 0.01), whereas R1 and R3 are significantly less reverberant with αR1 = 0.2 and αR3 = 0.1, respectively. The dataset also includes the common-slope analysis results for the omnidirectional responses and also for the sector-based analysis as described in the paper. Please also refer to the following paper for more details on the common-slope analysis: Georg Götz, Sebastian J. Schlecht, and Ville Pulkki. Common-slope modeling of late reverberation. IEEE/ACM Transactions on Audio, Speech, and Language Processing, Vol. 31, pp. 3945–3957, September 2023. doi: 10.1109/TASLP.2023.3317572
inhomogeneous reverberation, coupled rooms, dynamic late reverberation rendering, room impulse response, sound energy decay, common-slope model, hybrid room acoustic simulation, Treble Technologies, anisotropic reverberation
inhomogeneous reverberation, coupled rooms, dynamic late reverberation rendering, room impulse response, sound energy decay, common-slope model, hybrid room acoustic simulation, Treble Technologies, anisotropic reverberation
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