
The dataset - of the journal article "Towards personalized immersive virtual reality neurorehabilitation: A human-centered design" - consists of transcripts data of semi-structured (per participant) and of a participatory design workshop (per group). It also contains responses of twenty-four participants to an online questionnaire, and .xlsx files showing the analysis of the transcripts. This repository also includes the Unity project of an immersive virtual environment - a replica of a training room of a Dutch Rehabilitation center - six videos of different versions of the same virtual environment, and two videos of participants exploring the virtual environment, demonstrating real-time changes made by VR developers based on participant feedback.
neurorehabilitation, human-centered design, head-mounted displays, Acquired brain injury, virtual reality, stroke, co-creation
neurorehabilitation, human-centered design, head-mounted displays, Acquired brain injury, virtual reality, stroke, co-creation
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
