Powered by OpenAIRE graph
Found an issue? Give us feedback
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ ZENODOarrow_drop_down
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
ZENODO
Other literature type . 2024
License: CC BY
Data sources: ZENODO
ZENODO
Other literature type . 2024
License: CC BY
Data sources: Datacite
ZENODO
Other literature type . 2024
License: CC BY
Data sources: Datacite
versions View all 2 versions
addClaim

Comment l'intégration des principes de neurogaming dans la conception des jeux vidéo peut-elle influencer positivement l'expérience utilisateur ?

Authors: Pelissier, Alexis; Gbaguidi, Mickaël; Rabiller, Alexis; Lainé, Tristan;

Comment l'intégration des principes de neurogaming dans la conception des jeux vidéo peut-elle influencer positivement l'expérience utilisateur ?

Abstract

Ce document examine comment l'intégration des principes de neurogaming peut améliorer l'expérience utilisateur dans les jeux vidéo. Le neurogaming combine neurosciences et technologies de jeu pour créer des interactions immersives et personnalisées. Il explore les bases de la neuroscience, les technologies utilisées, et leur application dans les jeux vidéo. Le document présente également des études de cas, analyse les retours des utilisateurs, et discute des défis technologiques et éthiques, ainsi que des perspectives futures dans le domaine du jeu vidéo et au-delà. Auteurs Alexis Pelissier Mickaël Gbaguidi Alexis Rabiller Tristan Lainé

Keywords

FOS: Clinical medicine, Neurosciences, Jeux vidéo, Neurogaming

  • BIP!
    Impact byBIP!
    selected citations
    These citations are derived from selected sources.
    This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    0
    popularity
    This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
    Average
    influence
    This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    Average
    impulse
    This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
    Average
Powered by OpenAIRE graph
Found an issue? Give us feedback
selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average