
Este artículo proporciona un análisis bibliográfico detallado sobre el impacto positivo de la gamificación en la enseñanza, con un enfoque especial en su aplicación junto con las Tecnologías de la Información y la Comunicación (TIC). La investigación se llevó a cabo utilizando un enfoque cualitativo y bibliográfico, examinando de manera exhaustiva 39 artículos seleccionados de revistas científicas indexadas en Scielo, SCOPUS y Google Scholar, todos publicados en los últimos 8 años. Los resultados resaltan la eficacia del aprendizaje basado en juegos para mejorar la motivación y las habilidades de los estudiantes en entornos educativos. Se enfatiza la importancia de la gamificación con TIC como un enfoque dinámico y atractivo que supera las limitaciones de los métodos de enseñanza tradicionales. Este artículo ofrece una visión integral y actualizada sobre el tema, brindando información relevante y actualizada para educadores y profesionales interesados en implementar estrategias de gamificación en sus prácticas educativas
This article provides a detailed bibliographic analysis on the positive impact of gamification in teaching, with a special focus on its application together with Information and Communication Technologies (ICT). The research was carried out using a qualitative and bibliographic approach, exhaustively examining 39 articles selected from scientific journals indexed in Scielo, SCOPUS and Google Scholar, all published in the last 8 years. The results highlight the effectiveness of game-based learning in improving students' motivation and skills in educational settings. The importance of gamification with ICT is emphasized as a dynamic and engaging approach that overcomes the limitations of traditional teaching methods. This article offers a comprehensive and updated view on the topic, providing relevant and up-to-date information for educators and professionals interested in implementing gamification strategies in their educational practices.
, nuevas tecnologías, nuevas tecnologías, Enseñanza gamificada, herramientas TIC, gamification, Gamified teaching, new technologies, gamified teaching, ludificación, ICT tools
, nuevas tecnologías, nuevas tecnologías, Enseñanza gamificada, herramientas TIC, gamification, Gamified teaching, new technologies, gamified teaching, ludificación, ICT tools
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
