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handle: 10230/41697
We train and evaluate two machine learning models for predicting ngering in violin performances using motion and EMG sensors integrated in the Myo device. Our aim is twofold: first, provide a fingering recognition model in the context of a gamification virtual violin application where we measure both right hand (i.e. bow) and left hand (i.e. fingering) gestures, and second, implement a tracking system for a computer assisted pedagogical tool for self-regulated learners in high-level music education. Our approach is based on the principle of mapping-by-demonstration in which the model is trained by the performer. We evaluated a model based on Decision Trees and compared it with a Hidden Markovian Model.
Machine Learning, Gestures, Gestures, Machine Learning, Hand Tracking, HMM, Gamification, Violin, Music education, Hand tracking, HMM, Music education, Gamification, Violin
Machine Learning, Gestures, Gestures, Machine Learning, Hand Tracking, HMM, Gamification, Violin, Music education, Hand tracking, HMM, Music education, Gamification, Violin
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| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
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