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Anonymised transcripts of interviews carried out between March and June 2017. The interviews involved representatives from 4 stakeholder groups: game developers, researchers, educators, young players, and policy makers. The interviews explored the cultural, educational and ethical implications associated with the design and the usage of video games in European society. A report based on the findings can be downloaded from https://www.gaminghorizons.eu/deliverables/ A CSV file called Interviews metadata reports basic information for each interviewee: stakeholder type, gender and provenance.
public engagement, education, responsible research and innovation, video games, ethics, game development, stakeholders, culture
public engagement, education, responsible research and innovation, video games, ethics, game development, stakeholders, culture
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
| views | 39 | |
| downloads | 417 |

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