
About This repository contains the source code implementation used to replicate the experimental results obtained in the submitted to the 21st International Conference on Mining Software Repositories (MSR204). "PlayMyData: a curated dataset of multi-platform videogames" authored by: Andrea D'Angelo(1), Claudio Di Sipio, Cristiano Politowsky (2) and Riccardo Rubei (1) Università degli Studi dell'Aquila, Italy (2) University of Montreal, Canada Introduction PlayMyData is a multi-purpose, comprehensive videogame dataset of videogames released from 1993 up to November 2023. It contains metadata like titles, platforms, a summary of the story, and release data. It also integrates data from HowLongToBeat on completion times. Data description The dataset is structured as follows: all_games_PlayStation.csv: It contains IGDB metadata collected for the PlayStation platforms. screenshots.zip: It contains the collected screenshots from IGDB, grouped by genre all_games_Xbox.csv: It contains IGDB metadata collected for the Xbox platforms. all_games_PC.csv: It contains IGDB metadata collected for the PC. all_games_Nintendo.csv: It contains IGDB metadata collected for the Nintendo platforms. platforms.csv: It contains all gaming platforms available on IGDB and the corresponding ID. genres.csv: It contains the list of genres available on IGDB and the corresponding ID. all_videos.csv: It contains the gameplay URLs and the corresponding name as it appears on IGDB, e.g. "Gameplay Video" video_ids.csv: It contains the mapping with games and the list of gameplay videos. Some entries are missing. How to collect PlayMyData To collect PlayMyData, please refer to the supporting GitHub repo available at: https://github.com/riccardoRubei/MSR2024-Data-Showcase
videogames, data mining, software engineering
videogames, data mining, software engineering
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