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handle: 11380/1311086
Reducing the execution time of ORB-SLAM algorithm is a crucial aspect of autonomous vehicles since it is computationally intensive for embedded boards. We propose a parallel GPU-based implementation, able to run on embedded boards, of the Tracking part of the ORBSLAM2/3 algorithm. Our implementation is not simply a GPU port of the tracking phase. Instead, we propose a novel method to accelerate image Pyramid construction on GPUs. Comparison against state-of-the-art CPU and GPU implementations, considering both computational time and trajectory errors shows improvement on execution time in well-known datasets, such as KITTI and EuRoC.
cuda; gpu; orb-slam; parallel
cuda; gpu; orb-slam; parallel
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