
This is a Game ready asset based on the Venus de Milo. I made a retopo over a high poly 3d scanned model using Instant Meshes. The scanned model was made using Meshroom to create a photogrammetry model based on a little statue I have in my house . Then I fixed the topology using Blender 2.9 and optimized the model using modificators. I exported the low poly version to Substance Painter and bake the PBR maps. Finally I created the textures from scratch. Source: Objaverse 1.0 / Sketchfab
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