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Computer games are very challenging to handle for traditional automated testing algorithms. In this paper we will look at intelligent agents as a solution. Agents are suitable for testing games, since they are reactive and able to reason about their environment to decide the action they want to take. This paper presents the experience of using an agent-based automated testing framework called \ivxr\ to test computer games. Three games will be discussed, including a sophisticated 3D game called Space Engineers. We will show how the framework can be used in different ways, either directly to drive a test agent, or as an intelligent functionality that can be driven by a traditional automated testing algorithm such as a random algorithm or a model based testing algorithm.
Software Engineering (cs.SE), FOS: Computer and information sciences, cs.SE, Computer Science - Software Engineering, automated game testing, agent-based testing, Taverne, 3D game testing, Software, model-based game testing
Software Engineering (cs.SE), FOS: Computer and information sciences, cs.SE, Computer Science - Software Engineering, automated game testing, agent-based testing, Taverne, 3D game testing, Software, model-based game testing
citations This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 12 | |
popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 10% | |
influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Top 10% |
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