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Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer‐Grade VR Devices

Authors: Ponton, Jose Luis; Yun, Haoran; Andujar, Carlos; Pelechano, Nuria;

Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer‐Grade VR Devices

Abstract

AbstractThe animation of user avatars plays a crucial role in conveying their pose, gestures, and relative distances to virtual objects or other users. Self‐avatar animation in immersive VR helps improve the user experience and provides a Sense of Embodiment. However, consumer‐grade VR devices typically include at most three trackers, one at the Head Mounted Display (HMD), and two at the handheld VR controllers. Since the problem of reconstructing the user pose from such sparse data is ill‐defined, especially for the lower body, the approach adopted by most VR games consists of assuming the body orientation matches that of the HMD, and applying animation blending and time‐warping from a reduced set of animations. Unfortunately, this approach produces noticeable mismatches between user and avatar movements. In this work we present a new approach to animate user avatars that is suitable for current mainstream VR devices. First, we use a neural network to estimate the user's body orientation based on the tracking information from the HMD and the hand controllers. Then we use this orientation together with the velocity and rotation of the HMD to build a feature vector that feeds a Motion Matching algorithm. We built a MoCap database with animations of VR users wearing a HMD and used it to test our approach on both self‐avatars and other users' avatars. Our results show that our system can provide a large variety of lower body animations while correctly matching the user orientation, which in turn allows us to represent not only forward movements but also stepping in any direction.

Country
Spain
Keywords

vr, FOS: Computer and information sciences, animation, Computer animation, Computer Science - Human-Computer Interaction, Àrees temàtiques de la UPC::Informàtica::Infografia, Virtual reality, Human-Computer Interaction (cs.HC), Computer Science - Graphics, Motion Capture, motion capture, Animació per ordinador, 000, Realitat virtual, mocap, Avatars (Virtual reality), avatar, User models, Graphics (cs.GR), 004, virtual reality, Self-avatars, Avatars (Realitat virtual)

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selected citations
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This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
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