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handle: 11590/409101
Immersive visual technologies and Internet of things are considered the main paradigms in defining new models of immersive training for critical safety applications. Accordingly, matching appropriate devices and technologies with the training requirements and its individual, technological, and operational factors is mandatory to achieve the training goals. In this context, we investigate and classify different factors based on immersive technologies, emerging devices, and sensors. Furthermore, we propose a new model for cognitive immersive visual technologies for critical safety solutions. The proèposed model is validated in a use case of a fire brigade intervention after an earthquake. The use of this model mitigates heterogeneity conflicts due to the variety of immersive technologies for a specific situation by respecting stakeholders’ requirements. This paper helps future researchers, industrial and enterprise stockholders to select adequate immersive visual technologies, devices, and engines for creating further critical safety solutions.
Immersive technologies; IoT; training; virtual reality
Immersive technologies; IoT; training; virtual reality
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