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Proceedings of the Royal Society A Mathematical Physical and Engineering Sciences
Article . 2019 . Peer-reviewed
License: Royal Society Data Sharing and Accessibility
Data sources: Crossref
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zbMATH Open
Article . 2019
Data sources: zbMATH Open
https://dx.doi.org/10.48550/ar...
Article . 2019
License: arXiv Non-Exclusive Distribution
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The stabilization of equilibria in evolutionary game dynamics through mutation: mutation limits in evolutionary games

Authors: Bauer, J.; Broom, M.; Alonso, E.;

The stabilization of equilibria in evolutionary game dynamics through mutation: mutation limits in evolutionary games

Abstract

The multi-population replicator dynamics is a dynamic approach to coevolving populations and multi-player games and is related to Cross learning. In general, not every equilibrium is a Nash equilibrium of the underlying game, and the convergence is not guaranteed. In particular, no interior equilibrium can be asymptotically stable in the multi-population replicator dynamics, e.g. resulting in cyclic orbits around a single interior Nash equilibrium. We introduce a new notion of equilibria of replicator dynamics, called mutation limits, based on a naturally arising, simple form of mutation, which is invariant under the specific choice of mutation parameters. We prove the existence of mutation limits for a large class of games, and consider a particularly interesting subclass called attracting mutation limits. Attracting mutation limits are approximated in every (mutation-)perturbed replicator dynamics, hence they offer an approximate dynamic solution to the underlying game even if the original dynamic is not convergent. Thus, mutation stabilizes the system in certain cases and makes attracting mutation limits near attainable. Hence, attracting mutation limits are relevant as a dynamic solution concept of games. We observe that they have some similarity to Q-learning in multi-agent reinforcement learning. Attracting mutation limits do not exist in all games, however, raising the question of their characterization.

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United Kingdom
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Keywords

Evolutionary games, evolutionary games, Populations and Evolution (q-bio.PE), 91A22, Dynamical Systems (math.DS), replicator dynamics, Problems related to evolution, multiple populations, evolutionarygames, FOS: Biological sciences, FOS: Mathematics, applied mathematics, mathematical modelling, mutation, Mathematics - Dynamical Systems, QA, Quantitative Biology - Populations and Evolution

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popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
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influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
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impulse
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