
This paper introduces a flexible and powerful software framework based on an off the shelf game engine which is used to develop distributed and collaborative virtual and augmented reality applications. We describe ARTiFICe's flexible design and implementation and demonstrate its use in research and teaching where 97 students in two lab courses developed AR applications with it. Applications are presented on mobile, desktop and immersive systems using low cost 6-DOF input devices (Microsoft Kinect, Razer Hydra, SpaceNavigator), that we integrated into our framework.
Virtual Reality Framework, Mobile Augmented Reality, Low-Cost Tracking Devices, [INFO] Computer Science [cs], 3D Interaction Techniques
Virtual Reality Framework, Mobile Augmented Reality, Low-Cost Tracking Devices, [INFO] Computer Science [cs], 3D Interaction Techniques
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 12 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 10% | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
