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La presente investigación tiene como objetivo fomentar procesos de inclusión en el aula en los que se reconozca la diversidad mediante estrategias basadas en la gamificación, después de analizar las percepciones de los estudiantes frente a la diversidad y relaciones poco incluyentes en el contexto escolar, se diseña una propuesta pedagógica para favorecer un ambiente de aula inclusivo.
85 p.
Gamificación, Diversidad, Atención a la diversidad, Inclusión
Gamificación, Diversidad, Atención a la diversidad, Inclusión
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