
pmid: 29543172
We propose a novel 360° scene representation for converting real scenes into stereoscopic 3D virtual reality content with head-motion parallax. Our image-based scene representation enables efficient synthesis of novel views with six degrees-of-freedom (6-DoF) by fusing motion fields at two scales: (1) disparity motion fields carry implicit depth information and are robustly estimated from multiple laterally displaced auxiliary viewpoints, and (2) pairwise motion fields enable real-time flow-based blending, which improves the visual fidelity of results by minimizing ghosting and view transition artifacts. Based on our scene representation, we present an end-to-end system that captures real scenes with a robotic camera arm, processes the recorded data, and finally renders the scene in a head-mounted display in real time (more than 40 Hz). Our approach is the first to support head-motion parallax when viewing real 360° scenes. We demonstrate compelling results that illustrate the enhanced visual experience - and hence sense of immersion-achieved with our approach compared to widely-used stereoscopic panoramas.
Depth Perception, 360° scene capture, Video Recording, Virtual Reality, 6 degrees-of-freedom (6-DoF), /dk/atira/pure/subjectarea/asjc/1700/1704; name=Computer Graphics and Computer-Aided Design, /dk/atira/pure/subjectarea/asjc/1700/1707; name=Computer Vision and Pattern Recognition, User-Computer Interface, Imaging, Three-Dimensional, Scene representation, Head-motion parallax, /dk/atira/pure/subjectarea/asjc/1700/1711; name=Signal Processing, Head Movements, Humans, /dk/atira/pure/subjectarea/asjc/1700/1712; name=Software, Image-based rendering
Depth Perception, 360° scene capture, Video Recording, Virtual Reality, 6 degrees-of-freedom (6-DoF), /dk/atira/pure/subjectarea/asjc/1700/1704; name=Computer Graphics and Computer-Aided Design, /dk/atira/pure/subjectarea/asjc/1700/1707; name=Computer Vision and Pattern Recognition, User-Computer Interface, Imaging, Three-Dimensional, Scene representation, Head-motion parallax, /dk/atira/pure/subjectarea/asjc/1700/1711; name=Signal Processing, Head Movements, Humans, /dk/atira/pure/subjectarea/asjc/1700/1712; name=Software, Image-based rendering
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| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Top 10% |
