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La educaci��n universitaria actual por internet, muestra acciones de los docentes por llevarla a cabo. Unas buenas y otras por mejorar. A esto, se suman herramientas virtuales que permitan desarrollar una clase virtual adecuada gracias al e-learning y gamificaci��n. Adem��s, se detall�� importante de complementar la tecnolog��a educativa con la ense��anza del docente.
Innovaci��n, Educaci��n virtual, Herramientas virtuales, E-learning, Docentes, Gamificaci��n, Emprendimiento
Innovaci��n, Educaci��n virtual, Herramientas virtuales, E-learning, Docentes, Gamificaci��n, Emprendimiento
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
| views | 6 | |
| downloads | 2 |

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