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AN ALGORITHM FOR DETERMINING A CLASS OF TWO-PERSON GAMES HAVING A PURE-STRATEGY NASH EQUILIBRIUM

AN ALGORITHM FOR DETERMINING A CLASS OF TWO-PERSON GAMES HAVING A PURE-STRATEGY NASH EQUILIBRIUM

Abstract

Sato and Kawasaki (Preprint) introduced a class of n-person games called partially monotone games, and showed that any partially monotone game has a pure-strategy Nash equilibrium. Further, they proved that partial monotonicity is necessary for the existence of a pure-strategy Nash equilibrium in the case of two persons. In this paper, we present an algorithm for determining whether a two-person game belongs to the class. Our algorithm requires O(m^2n^2) time, where m and n are the number of pure strategies of players 1 and 2, respectively.

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
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