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Videojoc 2D per Android

Authors: Segura Riaza, Héctor Govinda;

Videojoc 2D per Android

Abstract

In the era of smart mobile devices, the videogames for those devices promote the two dimensions against 3D one more time. At development level, this is due to the lower cost of production of 2D sprites instead of 3D models, the lower consumption of resources that the computer needs to run the application (memory, processing) which forces the use of a more powerful 3D graphics engine, more complex and therefore expensive. At user level, the 2D still prevails today due to the strong aesthetics and simplicity that can be achieved with this type of graphics which can get a player to not realize that he is playing with graphics of two dimensions. Furthermore, the fact that a game on a mobile consumes fewer resources means more memory and, especially, more battery, a very valuable resource in mobile devices. It is for these reasons that this ‘TFG’ is a 2D videogame, set in a post-apocalyptic world where a zombie virus has spread on humanity and the protagonist must escape alive in search of a cure or kill all the zombies that bump into his path. It is an ability game where the hero should go over the level, shooting the zombies that appear around the map using two fingers (multi-touch system), one for the movement and another for shooting to a direction. The game is designed to be played on smartphones with Android (Google) operative system from Android 4.1 JellyBean version to the latest version on the market nowadays, Android 5.0.2 Lollipop.

Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2015, Director: Eloi Puertas i Prats

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Spain
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Keywords

Bachelor's thesis, Programari, Java (Computer program language), Video games design, Bachelor's theses, Java (Llenguatge de programació), Disseny de videojocs, Treballs de fi de grau, Android (Electronic resource), Computer software, Android (Recurs electrònic)

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selected citations
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This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
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popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
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