
handle: 2318/140878
In this particular moment of cultural evolution, from mass media to digital media, the space factor is gaining a considerable relevance: especially the relationship between mediated and physical space is of particular interest because it recalls the archetypal fgure of the labyrinth, and at the same time it involves the latest technologies of communication, from the various forms of digital gaming to the augmented reality. Te connection between interactive media and urban space is now physiologic, and the scenery is becoming even more interesting because it encourages experimentation in new forms of communication and expression. Particularly, the most advanced art forms provide very interesting examples of interactive use of urban spaces as places of imagination, fction, emotion.
interactivity; urban media; digital media; gamification; digital storytelling
interactivity; urban media; digital media; gamification; digital storytelling
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
