Powered by OpenAIRE graph
Found an issue? Give us feedback
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ RUC. Repositorio da ...arrow_drop_down
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao
Recolector de Ciencia Abierta, RECOLECTA
Bachelor thesis . 2024
License: CC BY NC SA
versions View all 4 versions
addClaim

Non me fagas dano

No me hagas daño
Authors: Cabo Penas, Mario; Candal Casas, Ángel; Martínez Vizoso, Duarte;

Non me fagas dano

Abstract

[Resumen] El proyecto de “No me hagas daño” es un videojuego de RealidadVIrtual que abarca los géneros de puzles, exploración y terror siguiendo el estilo de juegos como “Resident Evil”ou “Outlast”. Para la creación del mismo se usó el motor de videojuegos UnrealEngine 5 y las tecnologías de Realidad Virtual proporcionadas por las Oculus Quest 2 de Meta. Se propone como misión principal la creación de un juego completo contando con una narrativa, un diseño artístico y sonoro, un personaje jugable con todas las mecánicas necesarias para la resolución de los puzles asi como la programación de un personaje con Inteligencia Artificial que perseguirá al jugador por el entorno del juego. El resultado final consistirá en una demo del juego final, funcional en Realidad Virtual.

[Resumo] proxecto de “Non me fagas dano” é un videoxogo de Realidade Virtual que abrangue os xéneros de puzzles, exploración e terror seguindo o estilo de xogos como “Resident Evil”ou “Outlast”. Para a creación do mesmo usouse o motor de videoxogos Unreal Engine 5 e as tecnoloxías de RV proporcionadas polas Oculus Quest 2 de Meta. Proponse como misión principal a creación dun xogo completo contando cunha narrativa, un deseño artístico e sonoro, unpersonaxe xogable con tódalas mecánicas xogables necesarias para a resolución dos puzles así como a programación dun personaxe con Intelixencia Artificial que persoguirá ao xogador polo entorno do xogo. O resultado final consistirá nunha demo do xogo final, funcional en Realidade Virtual.

[Abstract] The “Don't Hurt Me” project is a Virtual Reality video game thatcovers the puzzle, exploration and horror genres following thestyle of games like “Resident Evil” or “Outlast”. Unreal Engine 5video game engine and the Virtual Reality technologies provided byMeta's Oculus Quest 2 were used to create the project. The main mission is proposed to create a complete game with anarrative, an artistic and sound design, a playable character withall the necessary mechanics to solve the puzzles as well as theprogramming of a character with Artificial Intelligence that willchase the player. within the game environment. The final result will consist of a demo of the final game,functional in Virtual Reality.

Traballo fin de grao (UDC.COM). Creación dixital, animación e videoxogos. Curso 2022/2023

Country
Spain
Related Organizations
Keywords

Terrifying, Immersive, Realidade virtual, Videojuego, Fear, Stress, Inmersivo, Terrorífico, Virtual reality, Realidad virtual, Video games, Claustrofóbico, Claustrophobic, Miedo, Videoxogo, Medo, Tensión

  • BIP!
    Impact byBIP!
    selected citations
    These citations are derived from selected sources.
    This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    0
    popularity
    This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
    Average
    influence
    This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    Average
    impulse
    This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
    Average
Powered by OpenAIRE graph
Found an issue? Give us feedback
selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
Green
Related to Research communities